V0.3.0 (BETA) - New Map, Upgrades, and more!
NOTICE: DLSS AND FSR ARE CURRENTLY UNAVAILABLE.
This version MAY be unstable due to: a LOT of changes, a port to UE 5.7, and some missing/replaced plugins.
This isn't to say I haven't tested, the game, but there could be some things i missed.
MAJOR CHANGES:
- Added New Map: The School.
- Added UV Upgrades: 1. Wider Radius | 2. Longer Radius.
- Added over 550 new Impact Sounds.
All impact sounds across all maps are now replaced and Balanced.
there are now different sounds for different-sized objects of the same material. - All new Play Time Counter, including Total Time Played and Investigation Time.
- Reworked the DEMON Ghost Type. Now better suits its Ghost Book Description.
- Finished implementing New Ghost traits: Hates The Light, Fears the Dark, Hates The Living, Fears The Living.*
These new traits are spread across 10 different ghost types. - New Stats Screen UI
- New Upgrades Screen UI
- Added Location Names next to Map Name on the Tablet. (I.E: The House - 01 Clint. RD)
- Removed the "Confirm Side Investigation" button. All Entries/selections now auto-confirm
- Rewrote and/or improved all "Cause of Concern' descriptions.
- In ghost Descriptions, all ghosts with "Average", "Below Average" interaction rates have been replaced with "Medium" and "Low"
(These changes won't show up unless you are playing on a New Save) - All Player & Equipment sounds are now 3D, and Audibly come from their source (I.E: EMF Reader) and are now affected by effects like Reverb.
- Footstep Sounds are now based on player speed,
- and footstep rate/frequency no longer depends on the player's Movement State**
- Speed upgrades also now have an audible effect thanks to this change.
- Stamina Consumption and regeneration also now depend on your Movement State.
I.E: Sprinting while crouched will use more stamina and regenerate slower. - Reworked Door Interactions - The amount of force used to open the door now depends on the Ghost Type.
- Added setting: Global Illumination.
- EMF Sources are now limited to 5.
- Balanced some Upgrades
* - Fears the Dark & Hates the Player were already implemented, but now expanded & improved.
** - Movement States refer to Walking, Running, and Crouching.
CONTROL CHANGES:
- Added 'Lefty Mode' - Changes WASD to Arrow Keys
- Added Lefty Mode+ - Changes the Player Character to be Left Handed.
- Added Key Rebinds. You can now rebind nearly every key. Key rebinds for the rest will be added soon.
FIXES & MINOR CHANGES:
- Fixed Typos & Grammar.
- Added SMAA and TAA anti-aliasing methods
- Added More FPS Limits. now 30 - 240FPS instead of 30 - 120FPS
- Added Tool Tips to the "Start Investigation" menu, and removed some text.
- The UV Tripod now has proper lighting in some areas, and will now shine correctly in all areas.
- Added a Visible Number to the 'Adjust Gamma' screen, so you can now easily go back to an older setting, or the default.
- Removed left-over UV Prints from testing - The House.
- Improved Safe House lighting.
- The Ghost Ship - Moved the Rest Area Light Switch to the other side of the door.
- Updated the look of the Pause Menu + Added Animations.
- Reworked how Stamina usage is handled. In rare cases, you could go above 100% stamina, and essentially have it infinitely.
- Screen shake / head bob is now multiplied based on player speed, and should no longer have a jarring start or end.
- EMF Sources now properly despawn.
- You can no longer obtain EMF through walls or Floors.
- When buying Multiple Upgrades, the UI will no longer double up.
If the "Upgrade purchase" UI is on-screen, it'll instead play a Shorter sound and a different animation. - Changed Intro Text.
- Added Floor & Wall Vent models to Most Maps.
- Ghost pathing has been improved in The Diner.
- Improved/increased Brightness on All Maps
- Improved Water Textures on The Ghost Ship map. It's now a Dark Blue instead of a Bright Blue.
- Thermometer "Checking" text is now hidden when first powering on the Thermometer
- Fixed an issue where WINDOWED was actually WINDOWED FULL-SCREEN, And vice-versa.
- Fixed an issue where the UV Tripod wouldn't disappear when switching items.
- The UV Tripod now drops with the screen facing the player.
- The Flashlight and UV Light now have a higher base brightness (may be Lowered before the V0.4.0 update)
- Fixed Throwable Chair collision issues.
- Fixed UV Spawn Issues in the Tents on the Cave.
There are likely other changes I forgot about, or some that are too small to mention here.
IN PROGRESS:
V0.4.0 UPDATE: New Spirit Box voice lines, Hunt System + 2 New Difficulties
Afterwards: Trailer, Early Access launch.
Thanks for playing! If you'd like to support me further, please consider Rating the game, and/or wishlisting it on Steam
I know I'm pretty vague about a lot of changes, especially the Ghost ones, it's just because I think it's more fun for y'all to experiment, and figure things out yourself.
And sorry that this update took so long!
Thanks for reading.
- Hollow
Get PHANTOM [ ALPHA ~ V0.3.0 Beta ]
PHANTOM [ ALPHA ~ V0.3.0 Beta ]
A single player Ghost Hunting game. Unique Locations, Equipment Upgrades & More.
| Status | In development |
| Author | Hollow |
| Genre | Adventure |
| Tags | Atmospheric, Creepy, Ghosts, Horror, No AI, Nonlinear, Psychological Horror, Singleplayer, Unreal Engine |
| Languages | English |
| Accessibility | Configurable controls, Interactive tutorial |
More posts
- V0.3.0 Thursday/Friday!2 days ago
- Upcoming update: V0.3.08 days ago
- Known Bugs17 days ago
- Some rough news.18 days ago
- MAP REVEAL: The School19 days ago
- Demo now available!28 days ago
- V0.2.034 days ago
![PHANTOM [ ALPHA ~ V0.3.0 Beta ]](https://img.itch.zone/aW1nLzIzMDQ2ODQyLnBuZw==/original/2n0dEE.png)
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