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PHANTOM [ V0.7.0 ]
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Devlog
V0.7.0, The URBAN Update - Part 1. Out Now! [ New Map, New Ghosts, and more ]
March 06, 2026
by
Hollow
The Urban Update, Part 1 is here!! Over 75 changes. a new map, ability, item, upgrades, ghost types, traits, and much more. NEW: New Small Map: The Police Station. 10 New ghost types. Added 3 new ghos...
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Upcoming Update: V0.7.0
February 12, 2026
by
Hollow
1
There's no set release date for the update yet, But here's what you can expect with it! New Item: Cross. When Placed: Reduces chance of roaming/room changes. When Held: Reduces ghost Chase speed in a...
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V0.6.6 Out Now.
January 28, 2026
by
Hollow
Added a Setting to default the Tablet to the Evidence Menu instead of Investigation. (In 'Main Menu & UI) Fixed an issue where scrolling down to change items wouldn't correctly change them, Sometimes...
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V0.6.5 - Out Now
January 26, 2026
by
Hollow
NEW: Added a Toggle to automatically switch to items you pick up. (You can find it in Gameplay Settings) Added a Toggle Crouch setting. (In Control Settings) The UV Tripod will now spawn where you're...
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V0.6.3 - Fixes & UI adjustments
January 23, 2026
by
Hollow
Fixed a bug that wouldn't allow you to leave investigations from the Car. Adjusted Text Size on the Main Menu, Pause Menu, & Settings menu Moved 'Adjust Gamma' to 'Graphics' instead of the main menu...
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V0.6.2 - Out Now [ Tweaks & Polish ]
January 22, 2026
by
Hollow
This update was just LOTS of minor tweaks & polish for the Steam Release. Audio balancing, Evidence balancing, lighting improvements, Minor UI changes. Also changed the required levels for Hunter Diff...
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V0.6.1 - Out Now [ EMF Update, Captions, & more ]
January 20, 2026
by
Hollow
CHANGES: Reworked EMF, Far more consistent, now has EMF 2 & EMF 3 Readings. Added an Overview of the Controls in the Pause Menu. Tutorial Text will now change depending on your controls. Some tutorial...
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V0.6.0 [ STABLE ] - Out Now!
January 14, 2026
by
Hollow
1
In just over a week, the game is launching on Steam! Here's what this means for updates going forward: Major Updates are now scheduled for every 3 - 5 months, Things like new Maps, Items, etc. I have...
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V0.6.0 BETA - Out Now
January 11, 2026
by
Hollow
2
CHANGES: Reworked Door UV Spawns. Door interactions can now spawn Footprints. Difficulty Modifier reward multiplier is now limited to 1.5X. Tweaked Stress gain / loss. Ghosts can now hunt Earlier. UV...
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Demo V1.1.0 - Out Now
January 07, 2026
by
Hollow
2
Includes all of the updates, fixes & tweaks from V0.3.4 to V0.5.7...
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V0.5.7 - Out Now (Important Fix)
January 07, 2026
by
Hollow
2
Fixed an issue where the Ghost Couldn't interact (unknown cause, Not even sure if it was in 0.5.6, but if you're using thst version please update to be safe!) Removed some interactables in The Cave (t...
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V0.5.6 - Out Now
January 06, 2026
by
Hollow
1
The spirit Box, Radio, and Jukebox should no longer flash in and out of existence when first turned on. Reworked how Hunt Ghost speeds are determined, making very high speeds impossible. Potentially f...
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V0.5.5 - Out Now (Fixes & QoL)
January 05, 2026
by
Hollow
Added multiple monitor support. Reworked Resolution Menu Maps, equipment, and upgrades all have Purchase confirmations now. If you attempt to make a purchase with insufficient LVP, the game will now n...
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V0.5.4 - Out Now (Fixes)
January 03, 2026
by
Hollow
1
The Photo System is now an Upgrade. Improved more tutorial text Shortened tutorial screen text improved some Entries in the Help Menu, along with bringing it more up-to-date with the current game mech...
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V0.5.3 - Out Now (Fixes)
January 02, 2026
by
Hollow
1
Lowered the chance of Light Breaks Limited LVP Gained per-round to 6 (doesn't affect Levels or XP Gain) Doors can now Push back throwable objects (Throwables can no longer Block a door from being open...
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V0.5.2 - Out Now (Photo System, Bonus XP)
January 01, 2026
by
Hollow
1
Happy new year! NEW: Added Bonus XP (Hunts, Inactive Ghosts, etc) Added in a Photo System, you can now capture photos for Bonus XP! (Wall Writing / Favorite Item / Ghost Manifestation) Completing inve...
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V0.5.1 - Out Now (Fixes)
December 30, 2025
by
Hollow
2
Optimized multiple meshes in The Arcade UI Sounds are now properly assigned to their Sound Class / Sliders. If Activated, Global Illumination now properly activates when booting up the game. Made the...
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V0.5.0 BETA - Out Now [New Map]
December 26, 2025
by
Hollow
1
New Map: The Arcade Fixed a bug where you couldn't use the Smart Watch unless you had the Multi-Tool. Made the Smart Watch more consistent Minor Bug Fixes & Tweaks...
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Map Reveal: The Arcade
December 21, 2025
by
Hollow
1
This is a New Map I've been working on in the background. Small Map, 6 Ghost Rooms, Shots captured on Balanced Settings with Lumen enabled...
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New Map coming soon!
December 19, 2025
by
Hollow
1
So, I've been working on a new map! I'll post a map reveal in a few days. but I'm also making this post for another reason. The Diner is being changed from a Small map to a Medium map. I feel like it'...
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V0.4.1 - Out Now
December 18, 2025
by
Hollow
2
Added 2 new ghost rooms to The Cave: Men's restroom & Women's restroom. Retextured the Visitor Center walls. Added volume blockers to various Props across all maps so you can no longer stand on them...
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V0.4.0 BETA - Out Now. [ Hunt System Added)
December 17, 2025
by
Hollow
1
Added in the Hunt System. Added a New Difficulty. (Unlocks at LVL 5) Added Difficulty Modifiers. (Unlocks at LVL 7) Sliders: Equipment Limit, Stress multiplier, Ghost Room Change multiplier, Evidence...
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Hunt System Progress update #2
December 15, 2025
by
Hollow
1
The Difficulty Modifiers are now finished & 'mostly' implemented. The hunt system itself is finished, but will require testing and balancing. What's Left? (Highlighted important text in case you don't...
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V0.3.6 - Out Now (Fixes)
December 07, 2025
by
Hollow
1
Fixed some typos & bugs. Added a new Easter Egg in The School Changed how Ghost Names are picked + added new ones. Added new Settings: Motion Blur (disabled by Default) and Equipment Collision (by def...
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Price Increase Notice
December 04, 2025
by
Hollow
hey! Just wanted to give a heads up that with V0.4.0's release, the price will raise to $7.99 USD. The current pricing was more of a "thank you for supporting the game early" price, and $7.99 has been...
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Hunt System Progress update
December 02, 2025
by
Hollow
Progress on the hunt system has been going really, really well. Better than I expected! The ghost's AI, 4 Models, ~12 Animations, and Player Interaction are finished! The system was made with the inte...
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V0.3.5, Out Now
November 30, 2025
by
Hollow
1
Added 'Investigation Note' to the Ghost Tab. You can add any unique Behavior or Side Evidence you get from the ghost, and it'll persist until the next round. So you can complete an investigation, and...
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Updated Demo - Out Now
November 25, 2025
by
Hollow
1
the deno was getting fairly dated, despite only releasing a couple months ago. So now you can download the updated version, which instead of including The House and Ghost Ship, Instead, it now include...
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V0.3.4 - Out Now - New spirit box lines, New Interactions
November 23, 2025
by
Hollow
2
New Spirit Box lines - Removed the old TTS ones, and added in ~70 new Voiced ones! Added in Sink Interactions. Split Diner ghost rooms. Similar to The Ghost Ship, the dining areas were way too big; th...
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V0.3.3 - Out Now.
November 22, 2025
by
Hollow
1
Ghost Ship: The ship itself is now Split into 3 Seperate Ghost Rooms. For a Total of 6 Ghost Ship: extended the East side of the ship, and added new Interactions. Updated all of the 2D Maps (in the ta...
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V0.3.2, Out Now. (Fixes)
November 21, 2025
by
Hollow
The UV Light will now properly turn off when dropped (whoops) Fixed some UV Spawns in The Ghost Ship (Rest Area, Restrooms) New Beach Chair and Surfboard collision. Should better show UV Prints...
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Ghost Ship Improvements coming up.
November 21, 2025
by
Hollow
1
out of all the 5 maps in the game, The Ghost Ship is definitely the most annoying/hard to play on. Both by design flaws, and a couple of issues that prevent UV Spawns. Tomorrow, I'll be releasing an u...
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V0.3.1, Out Now.
November 21, 2025
by
Hollow
1
Removed Equipment Weather effects. The tablet no longer displays the incorrect location in The Safe House. The Settings Menu is no longer a big list of Drop Down menus, and is instead different Tabs...
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V0.3.0 (BETA) - New Map, Upgrades, and more!
November 19, 2025
by
Hollow
2
NOTICE: DLSS AND FSR ARE CURRENTLY UNAVAILABLE. This version MAY be unstable due to: a LOT of changes, a port to UE 5.7, and some missing/replaced plugins. This isn't to say I haven't tested, the game...
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V0.3.0 Thursday/Friday!
November 18, 2025
by
Hollow
1
V0.3.0 with Over 40 changes & Additions is releasing Thursday or Friday depending on if I find any issues. With a new Map, new Upgrades, and a lot more. A BETA version may be releasing today or tomorr...
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Upcoming update: V0.3.0
November 12, 2025
by
Hollow
1
Hey! Progress on V0.3.0 has been going quickly, Pretty much just waiting on the Stable release of UE 5.7. As for the new map, I only have to do some UI stuff, testing, and a few more interactions! But...
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Known Bugs
November 02, 2025
by
Hollow
If you've read the last post, you probably know I'm unable to work on the game currently, So there's a few bugs I wanted to make note of. The UV Tripod may not work in All rooms due to a lighting chan...
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Some rough news.
November 02, 2025
by
Hollow
1
so, theres Bad news and Good news, I'll start with the bad first. so, UE5.6 has pretty much decided to Break on me, I cant open any blueprints or levels without a crash, and with the Error I'm getting...
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MAP REVEAL: The School
November 01, 2025
by
Hollow
The first Medium Map. 6 Ghost Rooms. While there's still quite a bit of work left, I figured the map is in a good enough place to show off! All that's left for it is the 6th and final ghost room, plus...
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Demo now available!
October 22, 2025
by
Hollow
There is now a DEMO Available with: 2 Maps - The House and The Ghost Ship Equipment Upgrades 1 Unlockable item...
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V0.2.0
October 17, 2025
by
Hollow
Here's the Changelog for the new update. NEW: New item: UV Tripod . you can place it in the suspected ghost room, and it'll spin, giving you a pretty high coverage of UV. you can adjust the Light Angl...
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