Hunt System Progress update #2
The Difficulty Modifiers are now finished & 'mostly' implemented.
The hunt system itself is finished, but will require testing and balancing.
What's Left? (Highlighted important text in case you don't wanna spend a lot of time reading!)
The difficulty modifiers themselves are implemented UI and Save-wise, but some of them don't yet affect the game like they should.
This should take a few hours to test and adjust.

Similar to the Diner and Ghost Ship, I'm working on splitting up rooms in The Cave, and adding a couple more.
The Breakroom area, Bathrooms (Potentially split), and possibly the outdoor Seating Area.
Going from 3 rooms to 5 - 7. Not sure on which rooms exactly yet,
but this may or may not come out in V0.4.0 depending on how long the rest takes.
Originally, I wanted to make maps with less rooms, due to it being Single Player, but I realized that kinda takes the fun out of Investigating.
Just walking point to point looking for temperature or EMF readings. I feel it also gives players more variety to ghost encounters.
This'll be the way I make maps going forward. (speaking of maps... I currently have 4 in development, 1 is coming in February.)
Rewards for Hunts aren't implemented yet. Whenever you get into a Chase, you'll get a small XP reward that Stacks, but gets smaller each time, I.E: 20XP > 15XP > 10XP > 5XP > 0
if you complete EVERYTHING, you can earn 550XP per investigation, or 1100XP with the Difficulty Modifiers at the Max.
I'm not too worried about XP Balance, since it's a single player game and I want it to be Fun instead of grindy...
But this might be a little overpowered, and may need to be toned down.
The Throwable system doesn't currently react well to Bigger items. I'm not too sure when/why this happened, but I'm looking into it, and I want it to be fixed before the V0.4.0 release.
And really... that's about it!
Probably won't do another one of these, so next time you hear from me it'll be for V0.4.0
Get PHANTOM [ ALPHA ~ V0.3.6 ]
PHANTOM [ ALPHA ~ V0.3.6 ]
A single player Ghost Hunting game. Unique Locations, Equipment Upgrades & More.
| Status | In development |
| Author | Hollow |
| Genre | Adventure |
| Tags | Atmospheric, Creepy, Ghosts, Horror, No AI, Nonlinear, Psychological Horror, Singleplayer, Unreal Engine |
| Languages | English |
| Accessibility | Configurable controls, Interactive tutorial |
More posts
- V0.3.6 - Out Now (Fixes)9 days ago
- Price Increase Notice11 days ago
- Hunt System Progress update14 days ago
- V0.3.5, Out Now16 days ago
- Updated Demo - Out Now21 days ago
- V0.3.4 - Out Now - New spirit box lines, New Interactions23 days ago
- V0.3.3 - Out Now.24 days ago
- V0.3.2, Out Now. (Fixes)24 days ago
![PHANTOM [ ALPHA ~ V0.3.6 ]](https://img.itch.zone/aW1nLzIzMDQ2ODQyLnBuZw==/original/2n0dEE.png)
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